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This will load all the levels, characters, items, and so on from the campaign, and set your mod to modify the story campaign with your changes.Īfter creating your project, you'll be prompted to load a level. Also tell it to load data from Story, and to target Story. Make a new project, and choose 'Add-on' as the type. There's a lot of data to explore to make sure your objects work with every system in Original Sin 2, but this will at least get you from launching the mod tools for the first time to testing a new skill in the game quickly. DIVINITY ORIGINAL SIN 2 SAVE EDITOR HOW TOHow to add a skill to the campaignĬonsider this a basic primer for adding a skill and skillbook, but not a comprehensive guide to everything you can or should do when making skills and items. ![]() I suggest watching the whole thing, as it cleared a lot up for me. In the video above, you'll learn how to make a level from scratch and use it in GM mode. But it's actually not too hard to get started, and though documentation is a little lacking at the moment, Larian has a few guides that helped me a lot. Unless you turned yourself into a fly and lived on the walls of Larian's office for a few months, the mod tools will likely to be a bit daunting at first-it's a system for people who already understand the inner workings of Divinity's engine. Run DivinityEngine2.exe, and set the game data path to the Data folder. Extract the 'Editor' folder to Divinity: Original Sin 2's 'Data' folder. If you bought Divinity: Original Sin 2 on GOG, you just need to download the tools (listed as 'Editor' under 'Game Goodies'). It's no big deal, though, as you can fix the setting without causing a crash so long as it's the first thing you do in the engine.Īlternatively: Setting up the tools through GOG If you set this incorrectly, you will not get a warning-the engine will just crash when you try to load a level. This is the 'Data' folder in your Divinity: Original Sin 2 installation folder, typically C:Program Files (x86)SteamsteamappscommonDivinity Original Sin 2Data. DIVINITY ORIGINAL SIN 2 SAVE EDITOR INSTALLInstall it and run it, and it will prompt you for a path to the game data. You should have a copy of The Divinity Engine 2. Once the data has downloaded, switch to the 'Tools' section of your Steam library. In the DLC tab, check the box next to 'Divinity Engine 2 Data.' The game should begin updating. Right-click it to open the Properties menu. If you own Divinity: Original Sin 2 on Steam, you'll first need to find the game in your Steam library. Larian has put together a simple guide to getting the tools working-it's not hard, but it's understandable if you missed them while focusing on, you know, playing the game. Below, I've collected the most vital information from Larian's documents (and my experience) to help anyone get started making a mod for the main campaign, or an entirely new story. If you want to jump in without my help, Larian has already documented the basics on its wiki. DIVINITY ORIGINAL SIN 2 SAVE EDITOR MODSEssentially, everything used to make the base campaign, which we loved, is available to you for your own mods and adventures. You can also use the engine to make levels for GM mode, if you want more than the included templates. If you want to, though, you can dig much deeper.Įvery copy of Original Sin 2 includes a graphical development environment which you can use to mod the main campaign-say, by adding a new weapon or spell-or to make your own original campaign, with custom levels, characters, or anything you want. It's plenty powerful, and pretty easy to use. Divinity: Original Sin 2 includes a brilliant GM mode, and it's great for storytellers who want a tabletop RPG experience sans the tabletop. ![]()
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